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Design X Social ’22

Toxic Productivity in Young Adults

Team Name:

tuneS Design

Sector:

Work

Category:

Educational Institutes

Country:

India

Mentor:

Somesh Nanda

Team:

Raageshwari Kandaswamy, Shreya Dhar, Srushti Atre, Sindhura Padakandla, Chahat Premprakashi,

Project Summary

Problem Identified

The Design Problem ‘Toxic productivity’ was selected after conducting a survey within our target audience. The objective is to provide a solution to sense of insecurity experienced by adolescents and young adults due to the hypothetical extension of the lockdown in India.

Design Innovation

Our vision is basically how we could help young adults work efficiently and productively through non-competitive, optimistic, and stress-free environment.

Impact On The Society

Our solution ‘Bagua’ is a creative application for productivity and task management that believes in a healthy and balanced lifestyle of its user. Unlike some of its competitors, 'Bagua' doesn’t promote adhering to strict deadlines and routines which increases the levels of frustration. It believes in an easy going and free flowing schedule with an appreciation for the most basic chores which people otherwise do not consider as bigger activities in life. A person who is underwhelmed or overwhelmed by the constant pressure of the work done by the people around, joins this application to set a stress-free time schedule categorised by activity. The impact of our solution targets to uproot the stigma behind the word ‘productivity’ which promotes excessive working hours and increased stress levels of individuals in the society. Moreover, ‘Bagua’ nourishes the mental health of its users and also creates a global impact by donating money to charitable causes.

Project Presentation

Project Team

Raageshwari Kandaswamy

Student

India

Shreya Dhar

Student

India

Srushti Atre

Student

India

Sindhura Padakandla

Student

India

Chahat Premprakashi

Student

India

Project Mentor

Somesh Nanda

Interaction Designer, Samsung Electronics